What's the solution? As strange as it may sound, I think Unity '08 needs factions. That is, it needs well-defined groupings that can attract adherents, articulate consensus policies within their realm of shared values, and compete for "hearts-and-minds" within the larger, civil space that Unity '08 has carved out.
To be sure, factions are usually a dirty word -- much like partisan! But really, they're the only way I see to form any sort of coherent group identity, lest Unity '08 degenerate into a mere amorphous blob.
The trick is to figure out how to allow factions to self-organize around their preferred (and shared) principles, while still maintaining allegiance to the higher goal of civility...
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